Define

Icon: Navigation
What is Navigation?
The culmination of, ‘survey knowledge’ -to orient ourselves to the destination and “route knowledge”, familiarising with the route and travelling though the familier path.
Physical and Digital Triggers
With the top view navigation we eliminate the cues from what we see in front of us- landmarks, local interaction, landscape, people, food, spots.
Icon: Social Interaction
Social interaction, engagement and isolation
To be able to show collective focus on any societal cause or concern, we need to be able to develop a sense of belonging, collective acknowledgement and engage with our surrounding. But today, our practices isolate us from other people and our surroundings, eliminating the interactions which brings collectiveness.
Icon: Quantitative and Qualitative
Quantitative and Qualitative Data

To navigate today we use -distance, time and density.
What about the qualitative aspects such as -the purpose of travel, intention, what are the characteristics of the destination and the journey, what do I know about the route?

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Physical Map

In this era where Google maps is prevalent, all day to day issues regarding navigation; traffic; directions; a definite route, are taken care. But is that enough?

A folded compact map with the starting point i.e. any local point you are at, and flaps describing all its alternative routes (fast, long, full of tress, scenic beauty)

  • Why are we being told to take the same route every single day?

  • Is going to a park and a hospital, which might be nearby, a similar routine?

  • What else do we know about these routes apart from the kms, traffic and time?

No matter the database gathering, it may never own the efficient local information that the local communities have, coming from experience and simply existing there. How might we increase community interaction while ensuring safety, reliability and accessibility that digital maps already offer while navigating within a town or a city? 

A physical version of google maps that explores community interaction.

This map gives alternative routes, describes the routes, and overcomes many of the shortcomings of google maps. It gives point to point experience with which, all of these points get more emphasis and local people’s opinions in turn become legitimate. All roads are numbered, making it easy to memorize the route suggested. All the points are described, with tags, for example-Aasha TeaVala, since 1980, which helps in triggering conversations along with seeking information about the route.

“It is not about the destination; it is about the journey”

Work presented at the Srishti Collective exhibition 2017 as undergraduate 1st year representation.

Srishti Collective Presentation
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Research

Publication

https://dl.acm.org/doi/10.1145/3369457.3369545

Presented my paper Plural Navigation: Navigation for a Wholesome Experience at the 31st Australian Conference on Human-Computer Interaction ( OzCHI 2019 ) at Fremantle, WA, Australia. The paper is published used ACM

Data Points Gathering, Mapping, Literature Review

The researched focused on finding and stating the overlaps and gaps, within the literature of,

  • navigation methods;
  • qualitative spatial understanding and community interactions;
  • offline triggers for navigation;
  • user’s travel choices.

further, formulating theories to design for the following steps of experience based navigation:

  • INTENTION OF TRAVEL;
  • IDENTIFYING POINTS OF INTEREST;
  • ROUTE PLANNING;
  • NAVIGATION AND ALTERNATE METHODS;
  • USER INTERACTIONS AND INPUTS.